@jonmsterling At some point in the past I was working on video games for mobile.
One of the biggest barrier to the user experience was the absolute bonkers android API and its effect on latency.
We were making rythm games that are extremely latency-dependent. 10ms here and there are the difference between a perfect score and a failed run.
Between unreliable audio drivers, unpredictable GC and undecypherable layers of abstraction, even through the NDK, the android experience was always third-rate. Pro players only ever used iphones or iPads.
Managers at google can't understand why their OS is unsuitable for the high end users, but gamers can always tell the difference.
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@Andrev@types.pl
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Apr 05, 2026
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