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alcinnz
@alcinnz@floss.social
A browser developer posting mostly about how free software projects work, and occasionally about climate change. Though I do enjoy german board games given an opponent. Header picture is of Mordecai from Lackadaisy by Tracy Butler. Pronouns: he/him/whatever # noindex
floss.social
alcinnz
@alcinnz@floss.social
A browser developer posting mostly about how free software projects work, and occasionally about climate change. Though I do enjoy german board games given an opponent. Header picture is of Mordecai from Lackadaisy by Tracy Butler. Pronouns: he/him/whatever # noindex
floss.social
@alcinnz@floss.social
·
6d ago
At this point we can (if desired) lookup pixels from a "texture" to cover the 3D model, mix colours together, & allow closer triangles to obscure further ones.
Typically we store the depth of each pixel in a "depth buffer" to facilitate this depth-testing work, though early game consoles couldn't afford enough RAM for that. So somehow it made sense to sort the triangles every frame instead, which isn't exactly fast!
3/3 Tomorrow: Lighting!
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