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alcinnz
@alcinnz@floss.social
A browser developer posting mostly about how free software projects work, and occasionally about climate change. Though I do enjoy german board games given an opponent. Header picture is of Mordecai from Lackadaisy by Tracy Butler. Pronouns: he/him/whatever # noindex
floss.social
alcinnz
@alcinnz@floss.social
A browser developer posting mostly about how free software projects work, and occasionally about climate change. Though I do enjoy german board games given an opponent. Header picture is of Mordecai from Lackadaisy by Tracy Butler. Pronouns: he/him/whatever # noindex
floss.social
@alcinnz@floss.social
·
6d ago
Typically we split that transformation into ones for a limb relative to its object, the object relative to the world, the world relative to the camera, & the camera lens. These are all merged into a single transform for your GPU.
Next we might calculate lighting for each of the triangle's corners, relying on rough approximations ignoring all surroundings to keep the performance win. Or the triangle might be flatshaded.
Then we interpolate between those values to fill the triangles!
2/3!
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