stigatle
stigatle@activitypub.taildad4ee.ts.net
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Posts
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Post #2825923
Been working a lot on my vulkan FPS game engine. I have trenchbroom map support, and glb support for loading models (including textures). I also added some basic procedural landscape. But now I want to extend it so that I can make more of what I do in trenchbroom - in blender as well. So I will create more support for glb, and integrate more from blender ,so that what you can do in trenchbroom also can be done from blender. Meaning that more fancy 3D can be more easily made. And the current trig...
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Post #2825922
Samsung TV is getting blocked 10x more than my computers on my pihole. 64893 blocked and 100505 allowed lookups from the TV the last 24 hours.
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Post #2825921
What a shitshow the whole blender + Anthropic is.. People complaining left and right, about anything surrounding it. I think @Blender@mastodon.social did the right move - make it a one-off donation. AI is here to stay, it won't go away, and if they want to donate money to blender I sure understand why blender would accept it as a one time donation. It does not make blender worse, it makes it better, because blender chooses what the money is used for, so I'm all for it.
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Post #2825920
One thing I really like about self hosting everything - is that i can allocate what I want to any vm without any cost. Feels good to not pay for a VPS for anything :)
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Post #2825919
All though it's fun to work on my own vulkan engine - I still feel the pull of other solutions. I have now installed latest o3de and will jump on that for a while. I will see if I can get past some of the roadblocks I met when I used it a while a go. Also I have a quest 2 that I bought from my son when he upgraded to quest 3, so I'll see if I can develop some test project that works on it. Most likely a space based game (Because I enjoy that a lot). I'll make some tech demo type thin...
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Post #2825918
Had some downtime due to some tailscale thing, but my instance is back up and running again now :)