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@stigatle@activitypub.taildad4ee.ts.net

Post #2825923

2026-05-03 11:49 UTC

Been working a lot on my vulkan FPS game engine. I have trenchbroom map support, and glb support for loading models (including textures). I also added some basic procedural landscape. But now I want to extend it so that I can make more of what I do in trenchbroom - in blender as well. So I will create more support for glb, and integrate more from blender ,so that what you can do in trenchbroom also can be done from blender. Meaning that more fancy 3D can be more easily made. And the current trigger, doors and so on that you define in trenchbroom - also can de defined in blender, when the engine then loads up the map from glb - it will then automatically define the physoics, triggers, doors and all that stuff. Gonna be fun to work on.

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