slashie
slashie@mastodon.gamedev.place
<p>IndieDev - Roguelike Guy - Slashware Interactive - Lead Dev of NovaMundi, Emerald Woods and Ananias - Maker of over one hundred things at slashie.net</p>
Posts
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Post #1889686
2024 is over! here&#39;s my summary for all the #indie #gamedev adventures that were had! This was the year when we finally released NovaMundi, and I also participated in 5 game jams/contests. check out the full story at https://blog.slashie.net/2024/12/31/slashies-2024-rewind/ ! #indiegames
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Post #1889685
A new version of NovaMundi, the XV Century Andean exploration and tactical combat game, is available! this one brings many improvements in combat, pathfinding, AI, inventory management and even some visual tweaks, full info at https://store.steampowered.com/news/app/1370940?emclan=103582791467940509&amp;emgid=536590767160820466
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Post #1889683
Ananias, the tactical #turnbased #roguelike, is now Kramora&#39;s Shadow, and we are celebrating this with a big update as part of the #TurnBasedThursdayFest 2025, including a High Definition UI and many other improvements. check the full news at Steam here! https://store.steampowered.com/news/app/372080/view/521967374164821877
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Post #1889682
Working on some accessibility options for Kramora&#39;s Shadow
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Post #1889679
Hmmm time to make a new roguelike... what theme should I use? open for ideas!
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Post #1889678
@AuntyRed please elaborate :)
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Post #1889677
Out of nowhere, a big update for 1884: Golf Over Africa, the chill golf game of African colonization! New scoring mechanics, short history blurbs, and a new music track, play online with your friends for free! https://blog.slashie.net/2025/12/28/1884-golf-over-africa-big-update/
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Post #1889676
Curious about UEFN, the toolkit to create content for Fortnite? Here&#39;s the story of my participation on this year&#39;s Epic Jam Colombia 2025, where I attempted to create a procedurally generated #roguelike inside Fortnite. https://blog.slashie.net/2025/12/30/blue-chicken-the-online-coop-epic-game-jam-colombia-2025/ #indiedev #gamedev
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Post #1889675
2025 was a crazy year : lots of client work, 9 game jams, bigger projects moved more slowly, but Kramora’s Shadow got a solid update, NovaMundi won a design award, and groundwork is set for some exciting 2026 projects. See the details at https://blog.slashie.net/2025/12/30/slashies-2025-rewind/
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Post #1889674
A new version of 1884: Golf Over Africa is available! revamped card battles and rebellions are introduced. #historical #Strategy #golf Play online for free! https://blog.slashie.net/2026/01/03/1884-golf-over-africa-the-colonial-court-v0-14/
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Post #1889673
A new version of Emerald Woods, the chill farming and exploration #roguelike is out! it includes a new season (fall), improvements on creature taming and crafting UI, and more. Check it out -&gt; https://blog.slashie.net/2026/01/08/emerald-woods-autumn-the-first-0-4-6/
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Post #1889672
Adventures on the AI-assisted development of Emerald Woods Studio, a tool to create content for my indie game. Let me know your experiences and thoughts! https://blog.slashie.net/2026/01/16/emerald-woods-studio-the-architect-0-0-1/
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Post #1889671
Just released my 22nd #7DRL! In &quot;Berlin Interpretation 1992&quot; you participate via email in a tournament of #roguelike variants, but something weird is going on. Check it out online at https://slash.itch.io/berlin-interpretation-92 Featuring crazy dynamic dungeon Crawling code by CamiloDelCodigo, PC Speaker Sound Effects by QuiteGecko and &quot;chiptune&quot; music by Dinti, using @oryxeleven 1bit dungeon tileset and my own UniGem @unity UI library for retro windowing.