@slashie@mastodon.gamedev.place
Post #1889671
2026-03-09 13:03 UTC
Replies (1)
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@HauntedOwlbear@eldritch.cafe 2026-03-09 17:35
@slashie @oryxeleven @unity #Alt4You Four screenshots of Berlin Interpretation 1992. All four take place on the deskop of a very old-school window manager, with different game windows shown. Other applications such as a mail program and a trainer exist on the desktop. The first screen shows Rogue Specimen CTGCCCACG (TRAINER), in which a rudimentary top-down view of a grid-based dungeon shows the player confronting a Kobold, with text describing the actions and showing our stats. Player and enemies have unique icons that look vaguely humanoid. Screenshot 2 shows an evaluation screen, leaning into the fiction of a 1990s game making contest, allowing you to rate games based oin fun, fairness, strategy, replayability, and difficulty. The third screen shows the wizard challenge trainer, which clearly makes it possible to change settings such as permanent death, ascii graphics display, procedural levels, dungeon structure, and single player modes, among many other options. The last screen uses more traditionally Rogue-like ascii characters to depict the player and enemies. Once again actions and stats are shown as text.