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Post #1889671

2026-03-09 13:03 UTC

Just released my 22nd #7DRL! In "Berlin Interpretation 1992" you participate via email in a tournament of #roguelike variants, but something weird is going on. Check it out online at https://slash.itch.io/berlin-interpretation-92 Featuring crazy dynamic dungeon Crawling code by CamiloDelCodigo, PC Speaker Sound Effects by QuiteGecko and "chiptune" music by Dinti, using @oryxeleven 1bit dungeon tileset and my own UniGem @unity UI library for retro windowing.

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  • @slashie @oryxeleven @unity #Alt4You Four screenshots of Berlin Interpretation 1992. All four take place on the deskop of a very old-school window manager, with different game windows shown. Other applications such as a mail program and a trainer exist on the desktop. The first screen shows Rogue Specimen CTGCCCACG (TRAINER), in which a rudimentary top-down view of a grid-based dungeon shows the player confronting a Kobold, with text describing the actions and showing our stats. Player and enemies have unique icons that look vaguely humanoid. Screenshot 2 shows an evaluation screen, leaning into the fiction of a 1990s game making contest, allowing you to rate games based oin fun, fairness, strategy, replayability, and difficulty. The third screen shows the wizard challenge trainer, which clearly makes it possible to change settings such as permanent death, ascii graphics display, procedural levels, dungeon structure, and single player modes, among many other options. The last screen uses more traditionally Rogue-like ascii characters to depict the player and enemies. Once again actions and stats are shown as text.

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