Nick Appleton
nickappleton@mastodon.gamedev.place
<p>An electrical engineer working in Sydney as an audio DSP engineer while pretending to be a computer scientist.</p><p>I'm interested in: software synthesisers, pipe organ simulation, multi rate signal processing and filter banks, IIR filter design and efficient numerically robust implementations, audio virtualisation, dynamic filtering, high performance software, programming language design.</p>
Posts
-
Post #4390286
Forgive me. I am writing code to parse CMake generator expressions using CMake.
-
Post #2218808
Narrator: the code was not solid
-
Post #2218807
@demofox I still occasionally think about that blue noise thread we had yonks ago. I had an idea recently for a 2D generator based on the same technique I used last time. The resulting distribution is still perfectly uniform. The frequency response is not the same horizontally and vertically but both dimensions experience a very slight high-pass characteristic. Probably not useful, but thought you might enjoy. MATLAB code here: https://gist.github.com/nickappleton/691ba38fcba634889f7d371ff3f2e...
-
Post #2218799
Has anyone tried to make a game that gets played on a grid made of those aperiodic tiles yet? How would you even index cells?
-
Post #2218798
Do you work in proprietary software and occasionally (or always) deliver source code to customers or partners? Do you post-process source code files from your source control as part of your release process (for anything: stripping comments, removing special development test code, inserting stuff)? This is not about stripping out or adding files, this is modification of sources. Please respond if you have strong opinions. @rygorous I would really like your take on this if you have a moment.
-
Post #2218797
I decided that my 40th bday present to myself is going to be a new digital piano to replace the 20 year old thing I keep fixing and holy moly… my head is spinning from the sheer number of options.