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@nickappleton@mastodon.gamedev.place

Post #2218807

2026-04-26 12:15 UTC

@demofox I still occasionally think about that blue noise thread we had yonks ago. I had an idea recently for a 2D generator based on the same technique I used last time. The resulting distribution is still perfectly uniform. The frequency response is not the same horizontally and vertically but both dimensions experience a very slight high-pass characteristic. Probably not useful, but thought you might enjoy. MATLAB code here: https://gist.github.com/nickappleton/691ba38fcba634889f7d371ff3f2eb1d

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