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Monkeyslunch/Bug & Claw

monkeyslunch@mstdn.ca

<p>Product leader by day, illustrator and <a href="https://mstdn.ca/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a> <a href="https://mstdn.ca/tags/gamedesigner" class="mention hashtag" rel="tag">#<span>gamedesigner</span></a> by night.<br />🌈🧠</p>

Posts

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    Beer good. Pizza good.

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    Some of the aimed playable areas at launch for Bug &amp; Claw. These are the Provinces of Western Entomara. They may seem familiar, yet different. Places like: Two-Vash Arthos Bombilly Ganzai New Kinship Shrouded Steppes The Kamerakais Or the dangerous: The Bivarak The Barrens 1/2

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    Tiny Tables: A Base Oracle for TTRPGs A miniature &quot;pocketfold&quot;: It contains the entire core set of my own random tables and generators for playing solo #TTRPGs. I plan to release a couple of other niche pocketfolds for encounters and locations. https://monkeyslunch.itch.io/tiny-tables-oracles-for-ttrpgs?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Random

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    &quot;A shooting star?&quot; he says aloud as a light sploosh is made in the pond from his toss. No, that&#39;s... That&#39;s close. That&#39;s real close. His eyes widen. He can see a figure in the middle of the light, whatever it is, hurdling towards the middle of Cranberry Pond. 1/2

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    Oh noooo. Not one of those people who has to contradict everything, be a know-it-all, and fill the air. How did I earn this?

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    A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like &quot;skill checks.&quot; ⬇️ 1/2

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    I catalogue a lot of the music that&#39;s helped inspire the Bug &amp; Claw #ttrpg and fiction development. I haven&#39;t made 2024&#39;s playlist public yet, but 2023 and 2022 have some bangers. What kind of music inspires your creations? 1/2

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    Such a good video essay on the Odyssey, the state of the west, and why we need to be done with tricksters. https://youtu.be/livIbni7x7o?si=AYsVxUeKu0wWq-lV

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    🔎🧩 Codeword systems for TTRPGs • Obtain a codeword after an event or doing a task • Reach a point in the story where if you have a codeword it effects the danger or outcome Learn more ⬇️

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    Hodag creates masterful weapons, armour, and character illustrations depicting relic-kin for Bug &amp; Claw devlog 55! #ttrpg #bugandclaw #ttrpgart https://bugandclaw.com/more-hodag-art-arrives-devlog-55/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts

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    Have you seen light used in a TTRPG or board game before? I mean literal light, like from the sun, a flashlight, or maybe a candle? In this post I dive into one of my favourite mechanics: https://monkeyslunch.com/favourite-mechanics-sunlight/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Monkeyslunch-devlogs-and-posts

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    Devastated by this, today. https://www.theguardian.com/music/2026/jul/29/glen-hansard-oscar-winning-irish-singer-songwriter-dies-aged-56-in-motorcycle-crash

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    I&#39;m clean-shaven again and reminded of when we were going into a restaurant one time and a coworker was randomly there with his son who had only been talking for a few months. He just kept pointing at me and saying “Caillou! Caillou! Caillou!” and his dad couldn’t stop laughing.

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    We can fall in love with mechanics and systems, but everything needs to have a reason to exist in a game, or it can feel bloated. On the flip side, you may spend a long time working on something that ultimately adds little value. Where do you need to cut? 1/2

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    Are you new to tabletop roleplaying games? Whether you&#39;re a player or creator, it can be helpful to understand the difference between various game types. This quick breakdown may help!

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    When planning fiction, a setting, or generally world-building, I think it&#39;s important to get down what your &quot;Fundamental ideas&quot; are. What are the things that are always true? What are the things that effect everything else? 1/2

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    It&#39;s essential to understand that no single game system or mechanic is inherently superior to others. Each has its strengths and weaknesses, and the choice depends heavily on the type of game experience you want to create and the target audience. 1/2

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    Most RPG equipment tables are combinations a designer got bored of enumerating before finishing. Modular tags admit the truth: a sword is just a sword until you staple properties to it. Define the properties. Let the table write itself. One of my favourite mechanics: https://monkeyslunch.com/articles/favourite-mechanics-modular-tags/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Monkeyslunch-devlogs-and-posts

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    Diversity and representation can be really important in games and other media. One way I&#39;ve explored this is with communication. Different languages are often available in TTRPGs but rarely other modes of communicating. 1/2

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    #Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure? 1/2

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    If a character would automatically pass a test regardless of their roll because their attribute score is so high, there is no need to roll. If a situation is not challenging then there should be no test to begin with– Do not overuse attribute tests. 1/2

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    What do you do when the party has trouble committing? Sometimes you have to &quot;bump&quot; them back into focus. 1/2

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    An aspect of TTRPGs that I find incredibly interesting is when a game successfully separates various phases, like town, camp, dungeon diving, overworld, and so on. Which games have you seen that do this really well? 1/2

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    Just finished PONIES, and very annoyed. Such an amazing show. And of course cancelled.

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    As a game designer, making sure the player understands their character&#39;s current status and potential can be incredibly important to enabling an engaging experience. How many iterations have your character sheets or other UI and artifacts been through? 1/2

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    In The Wilds, games are played by traveling along a path of cards. 1/2

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    This is what a great night looks like.

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    Are you running a Curse of #Strahd or other game set in Barovia? Have some curious players or looking for new ways of keeping things interesting yourself? 1/2

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    I don&#39;t know what has caused the sudden boost in interest in Bug &amp; Claw, but it is timely. - Job recently acquired unlocks ability to work on games - ISBN account acquired - Testing of various mechanics going well

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    📕 Wanna make a bookmark game?! DO IT! DO IT NOW! 🔖 https://monkeyslunch.itch.io/backbone-srd?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fedica-Monkeyslunch-devlogs-and-posts