2026-07-28 18:55 UTC
We can fall in love with mechanics and systems, but everything needs to have a reason to exist in a game, or it can feel bloated. On the flip side, you may spend a long time working on something that ultimately adds little value.
Where do you need to cut?
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Replies (1)
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@monkeyslunch@mstdn.ca 2026-07-28 18:55
I explore some of Bug & Claw's main systems and how they interact in: Main systems - Devlog 31 https://bugandclaw.com/articles/main-systems-devlog-31?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2