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Ingo Paschke

ipaschke@cyberplace.social

<p>Infosec by day, old computers, synths and electronic music by night. Degree in CS.</p><p>Formerly ipaschke@mastodon.social</p>

Posts

  • Post #4096796

    I found the original ROM files for the DaynaPort SCSI/Link and got some more insights on how the device actually behaves. Here&#39;s updated version of the BlueSCSI v2 Pico 2 firmware. Tested on an Atari Falcon with the included MiNT driver, a Macintosh SE/30 (both around 100KB/s) and a Macintosh Plus. https://github.com/ingpaschke/BlueSCSI-v2/releases/tag/v2026.07.25-daynaport It&#39;s Retrocomputing if you&#39;re glad you got 1 MBit/s ๐Ÿ˜„ #Macintosh #Atari #Retrocomputing

  • Post #3770118

    it&#39;s Cubase for Atari. But it doesn&#39;t need a dongle or a dongle emulator that messes with the timing. https://drive.proton.me/urls/VHCKTTA0KG#8Mps4nbfzjJx #atari #retrocomputing

  • Post #3770110

    So what&#39;s new about the Cubase binary? It&#39;s of course based on the reverse engineered equations of the original dongle. But it differs from Zippys approach: Zippy&#39;s dongle emulator was exactly that โ€” a faithful emulator of the equations and flip-flops from the decapped real hardware dongle. One subroutine per cell, computing each flip-flop&#39;s next value from the current pin states. 1/x #atari #retrocomputing

  • Post #3766363

    Mystery graphics card found in a Macintosh SE... Has anyone seen that before? Are there any drivers available? 70 MHz pixel clock seems to imply something like 1152x900? TTL monochrome? #macintosh #retroComputing

  • Post #3638587

    Worked on NetHack 5.0 for m68k some more over the weekend. It now supports all major Nethack 5 UI features: - status hilights - HP bar - 2 and 3 line status bars - sound - window positions and fonts customizable - optional permanent inventory - tiles in menus / inventory - overview window - fat binary (m68k+PPC) Still needs some testing + polish, so it&#39;s not yet publicly available. Some enhancements coming to Amiga and Atari too. #macintosh #nethack #roguelike

  • Post #3076271

    My NetHack 5.0.0 Classic Macintosh port is almost ready. It can now also use tile mode and the optimized tile renderer from the Amiga version runs nicely even on lower end Macs (you still need a Mac with at least 8 MB of memory). #NetHack #Macintosh #RetroComputing #Roguelike

  • Post #2634411

    #atari #wip #nethack #roguelike

  • Post #2634410

    How annoying. I&amp;#39;m on it... #nethack #amiga

  • Post #2634409

    ๐Ÿค”

  • Post #2634408

    @syllopsium That&amp;#39;s good progress for today, but will take a while until it&amp;#39;s ready.

  • Post #2634407

    Progress: The map now has its own window and uses the Amiga port&amp;#39;s intelligent update mechanism. It now plays quite nice, but there is still a lot to do. #nethack #macintosh #retroComputing

  • Post #2500620

    Please help me test NetHack for the Atari ST, especially if you have real hardware capable of running it. https://github.com/ingpaschke/NetHack/releases/tag/v5.0-atari-wip #Atari #NetHack #retroComputing

  • Post #2076069

    Surprise release of Nethack 5.0.0! https://nethack.org/common/index.html #nethack #roguelike #macintosh #retroComputing

  • Post #1943924

    I ported my experimental Z-Code interpreter to the Atari ST, mainly because all other platforms have better options and there is no good GEM interpreter for the Atari. It also runs V3-V8, passes all tests included in the Frotz distribution, has command history and the Notepad-feature with copy and paste from the story window for notekeeping (notes are saved in the Quetzal compliant save files) #interactivefiction #atari #retroComputing

  • Post #1672109

    I got an XTEINK X4 because I always wanted a very pocketable eReader and I&amp;#39;m quite pleased with it. Replaced the stock firmware with #crosspoint and tweaked the font and paragraph rendering a bit. The device has too little RAM to run a TrueType renderer, so it has to use a prerendered Bitmap font at whole pixel positions. It turns out that if you render the exact same font at an offset of .5px, you can get subpixel precision when placing glyphs. And use that to get smooth pagaraph flow...

  • Post #1035386

    @me_ Made some progress by emulating breakpoints with infinite loops ๐Ÿ™‚. The joys of primitive 80s operating systems... This might be some Toolbox function that&amp;#39;s not available on 7.5. Maybe.

  • Post #962205

    Here&amp;#39;s the classic Mac port of Nethack 3.7 I&amp;#39;ve been working on. There are still some bugs remaining and some clean up to be done, but I wanted to put this out there for you to play. It should run on Macs running System 7+ with at least 5 MB of free RAM and a 68020 processor. https://github.com/ingpaschke/NetHack/releases/tag/v3.7.0-mac68k #marchintosh #macintosh #retroComputing #nethack #roguelike

  • Post #873153

    I&amp;#39;m looking for a service manual for a Panasonic SA-65. hifiengine seems to be the only source on the Internet that has it. Unfortunately, they closed registrations and don&amp;#39;t provide any method of contacting them for unregistered users. Can someone help me? #repair #hifi #vintageaudio #electronics

  • Post #873152

    This turns out to be extra hard because of how broken just about everything is with crosscompilers and emulators for classic Macintosh. Retro68 can&amp;#39;t handle large executables. Basilisk is such a patched up mess that it doesn&amp;#39;t behave like a real Mac at all when it comes to broken executables. Qemu can&amp;#39;t even trigger the debugger on execeptions. Its gdb bridge can&amp;#39;t even get the byte order of registers right. I hate it all. I&amp;#39;m close to just flipping the...

  • Post #873151

    And the final port in my m68k-Nethack 3.7 trilogy is up and running! The last known version of Nethack for classic Macs was 3.1.3 (1993), I believe. It seem to be fully playable, but there are a few quirks remaining, the most annoying: No status bar. And clicking on the map currently produces a &amp;quot;program in disorder&amp;quot; message... And lua seems to be extra slow: It takes about 2 minutes to initialize! Slower than on the Amiga 1000. #nethack #roguelike #retrocomputing #marchintosh

  • Post #873150

    My Infocom interpreter now running on System 7. It uses the Textedit component for everything. That works quite well for now but maybe I&amp;#39;ll run into limitations with this approach later. #Marchintosh #retroComputing #interactivefiction

  • Post #779687

    Here&amp;#39;s my GEM ZCode-Interpreter for anyone who&amp;#39;s interested. V3-V8, text only, Quetzal saves, input history, notepad feature. Needs about 450KB + size of the game. Plays nice with MagiC and MiNT. https://drive.proton.me/urls/9JVYXF9R24#9DAOwg1ptruO #atari #retroComputing #interactivefiction #infocom

  • Post #779686

    Vibe coded snprintf...

  • Post #779685

    It bugged me that my Nethack 3.6.7 Atari port couldn&amp;#39;t actually run on an Atari ST, so I tried again. Nethack&amp;#39;s beautiful GEM interface never ran on stock Atari STs, because it needed a 16 color mode with a high resolution like 640x480. That now works again and should run on a Mega ST 4 with a VME graphics card like the ET4000. That required memory optimizations and palette remapping code to make the 32 color NH3.6 palette look good and still have sane GEM colors. #atari #re...

  • Post #779684

    OMG! #nethack #amiga

  • Post #779683

    What if Wine, but TOS? Stellt sich heraus, das ist ein durchaus tragbares Konzept...

  • Post #779682

    WIP. IYKYK. #nethack #roguelike #retroComputing

  • Post #779681

    Sadly, there&amp;#39;s no hope that Nethack 3.7.0 can run on actual Atari STs. Even though I think I could make it run in ST High resolution, we&amp;#39;re firmly in the &amp;gt; 4 MB RAM required territory (about 6 MB) and startup and level change is slow because it now has a lua interpreter generating the levels. This is on a simulated stock Atari TT. But it runs *very* well on MagiCMac or Magic on Linux! I think it&amp;#39;s the most beautiful Nethack GUI of them all. #Nethack #Roguelike...

  • Post #725123

    Nethack 3.7 development snapshot fully playable on an Amiga 1000 with HDD + 8 MB RAM. #nethack #retroComputing #amiga

  • Post #634206

    The second installment in &amp;quot;Update all the orphaned ports!&amp;quot;: Frotz for the Amiga. This great Amiga port from 2007 now uses the newest Z-Code engine from Frotz 2.5.5 (2025). Should be available soon on aminet. #Amiga #interactivefiction #textadventure #retroComputing #infocom