daj
drawkcab@hachyderm.io
<p>(he/him) Web media product person by training. Concertina and melodeon player, coder (mediocre), hiker, Kagyupa, Kendalian.</p>
Posts
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Post #3036506
Steady progress with the game, which still only has a working title. But I&#39;m getting a much better idea of what I want it to be. Today&#39;s pic is of the fast travel system. Everyone likes fast travel. You can&#39;t do it while you are alive, but that&#39;s probably fine! #bevy #screenshotsaturday #gamedev #indiedev #solodev
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Post #3036499
We have a puzzle! To keep everything as simple as possible, you currently just type in the solution. But the framework is there. You can gate areas behind puzzles or change the interactions with NPCs (well... PPCs... spoilers?) Can you solve the puzzle? #screenshotsaturday #bevy #gamedev #indiedev
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Post #3036498
@theohonohan You are wise in these things. The game I&#39;m writing relies heavily on users creating structures as an artistic process. What sort of stuff should I be reading? I&#39;m not sure what the term is. It&#39;s not architecture insofar as there&#39;s no practical aspect. It&#39;s not sculpture or maybe it is? The game is 2d but I want players to think primarily in terms of buildings/objects not pictures. I think of land artists too, this train of thought started at a...