Conchoid
conchoid@mastodon.gamedev.place
<p>Handmade vintage code</p>
Posts
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Post #1552723
float x2 = sin(5.0*sin(x/5.0)); float y2 = sin(5.0*sin(y/5.0)); return isint(x2+y2, 0.1) ? vec3(0.9) : vec3(0.11); #TilingTuesday
- Post #1413903