Elektrine lite

← Feed

@conchoid@mastodon.gamedev.place

Post #1552723

2026-04-21 11:14 UTC

float x2 = sin(5.0*sin(x/5.0)); float y2 = sin(5.0*sin(y/5.0)); return isint(x2+y2, 0.1) ? vec3(0.9) : vec3(0.11); #TilingTuesday

Replies (0)

No replies.