@conchoid@mastodon.gamedev.place
Post #1552723
2026-04-21 11:14 UTC
float x2 = sin(5.0*sin(x/5.0));
float y2 = sin(5.0*sin(y/5.0));
return isint(x2+y2, 0.1) ? vec3(0.9) : vec3(0.11);
#TilingTuesday
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@conchoid@mastodon.gamedev.place
2026-04-21 11:14 UTC
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