Elektrine lite

← Feed

cagibidev

cagibidev@mastodon.gamedev.place

<p>I make various small games, pixel-art, music, and stories.</p>

Posts

  • Post #714290

    #FediJam day 1: I did a space-ocean hybrid mechanic: use gravity and &amp;quot;solar wind&amp;quot; to move your ship around. Current issues: despite the need for only two buttons, that looks very complex to play. Even future trajectories are somewhat hard to plot, because sail angle depends on ship angle, which depends on velocity, which depends on gravity and wind force, which depends on sail angle. #GameDev #GodotEngine #GodotEngine3 #IndieDev

  • Post #714289

    #FediJam day 6: minimum viable game is here! https://cagibi.itch.io/solar (password: sail) Still missing a stupidly large amount of features. Opponents are stupid, trophies aren&amp;#39;t saved, there&amp;#39;s only placeholder music from leftover projects, no wacky commenters, but if you really want to play it now despite all that, you can. I changed the sea shader (still per vertex, not that it&amp;#39;s easier on the GPU though) #GodotEngine #GameDev

  • Post #714284

    #FediJam : a bit tired, but I published the half-finished v2 demo here: https://cagibi.itch.io/solar (password: sail). Tutorial is playable even if it&amp;#39;s missing 1 step. Race is playable as a toy (no ranking or anything). Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point. Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot....

  • Post #714278

    I published the final jam version of Solar Skipper! Will you be the one who walks out with the Golden Potato in hand? Probably, because opponents are behaving completely randomly! I used high_impact, a game engine made in C much lower-level than what I&amp;#39;m used to (mostly Godot). Still, that was a cool project. Past tense because now I&amp;#39;m going to take a break. Race here: https://cagibi.itch.io/solar #FediJam #GameDev #C #IndieDev #PixelArt