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ZIK 🦉🤟

ZIKBAKGURI@mastodon.gamedev.place

<p>* Videogame devolving<br />* Squarepushing<br />* Other illegal digital activities fun</p><p>I do things as a hobby. for now. Expect some technical impotency</p>

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    So far working with Quake 2&amp;#39;s map format &amp;amp; rendering it turned out to be somewhat harder than working with Quake 3. I assume it&amp;#39;s mainly because of it being written with context of lesser standardized days of computer graphics. And maybe it also has to do with the fact that I was working with Quake 3 maps around the time I was like, a dorky highschool lad with too much time in his hand which I believe was my personal &amp;#39;peak performance&amp;#39;. Now I&amp;#39;m kin...

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    raycats

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    I am paining as the echoes of the math classes that I slept through fulminates my noggins. fun time 2024 if you know how to make a minkowski sum for swept sphere vs convex polyhedra defined as a set of planes (without having to convert them into set of vertices) then please let me know I will hug you as a reward. all I need? is a closest point between a line segment and those set of planes in the first figure to figure it out. or an &amp;#39;impact time&amp;#39; of line segment for the middle on...

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    new! human material

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    good. migrated from ColMesh/Trisoup based collision to custom brush based one. very janky #gamemaker

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    dbase.bsp strafe test (from quake 2 25th anniversary collaborative unit)

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    oh hey nice, new interface theme? colours? it&amp;#39;s more darker now. and my eyes that&amp;#39;s been adjusted with darker themes are grateful for this

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    【the goggy cat 1967】 (brush test)

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    today/yesterday&amp;#39;s session

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    good morning

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    thanks to discords recent? update for this &amp;quot;status message UI&amp;quot; I was able to achieve the zenith a while ago.

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    vry quick plot sesh. GO

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    recent promo render for recent project

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    Four months later I only recently realized I have a mastodon account. Oops. I&amp;#39;ve been mostly staying chill since I survived all the commisioned projects including a game for Indiepocalypse. And now that I realized that I had worked on almost one project per month for six?five? months. Pretty frenzying. I&amp;#39;m considering writing a recap regarding them, so I&amp;#39;ve been hesitant to make any updates on my socials... But in the meantime have this out of context WIP shot of homebrew...