@ZIKBAKGURI@mastodon.gamedev.place
2024-09-22 09:38 UTC
So far working with Quake 2's map format & rendering it turned out to be somewhat harder than working with Quake 3.
I assume it's mainly because of it being written with context of lesser standardized days of computer graphics.
And maybe it also has to do with the fact that I was working with Quake 3 maps around the time I was like, a dorky highschool lad with too much time in his hand which I believe was my personal 'peak performance'.
Now I'm kinda old? and my mind isn't as bright as before.
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