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Morg

Morg@speedlines.stctp.zone

<p>An illustrator! I draw dragons dressed as people.<br />Find more at: <a href="https://www.furaffinity.net/user/naughtymorg/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">furaffinity.net/user/naughtymo</span><span class="invisible">rg/</span></a><br />Support my adult comics at: <a href="https://subscribestar.adult/naughtymorg" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">subscribestar.adult/naughtymorg</span><span class="invisible"></span></a></p>

Posts

  • Post #2053409

  • Post #2053408

    I have figured out an eye rolling way to get better search results for pose references - stick &amp;#39;black and white&amp;#39; into the query. No good if your needing colour refs, of course...

  • Post #2053404

    I&amp;#39;m having a go at using Godot, and to get to grips with things I&amp;#39;m starting off by simply porting the game I made in RPG maker into Godot. I&amp;#39;m already hitting a wall, though - I have this background, and I have the collision map (PNG) that I used in the RPG Maker version. They are very easy to russle up, and more impotantly, I&amp;#39;ve already done it. However, I can&amp;#39;t find any way of using it as collision in Godot (by searching online) I am very new to this a...

  • Post #2053403

    @spankyworks I shall have to have a little nosy - I&amp;#39;m wierdly bouncing off this a bit more than the 3D workflow, which I didn&amp;#39;t expect XD I&amp;#39;ll get there...

  • Post #2053400

    I&amp;#39;ve been ill today so instead of drawing, I&amp;#39;ve been poking around in Godot and doing some game dev. I&amp;#39;ve been banging my head against a wall for ages trying to get the player to apear in the room after changing scenes - something so simple! But I am lacking the foundational coding knowledge. And now something that was working before has broken for no decernable reason, so that&amp;#39;s that for today.

  • Post #2053398

    Did some gamedev this evening, as a little treat for getting a lot of work done. The thing that broke yesterday without me touching it also fixed itself without me touching it, after half an hour or trying to figure it out. I managed to get the other feature I was struggling with to work as well, and I now have a fully functioning movement and camera system!