Post #2053404
2026-04-21 10:43 UTC
I'm having a go at using Godot, and to get to grips with things I'm starting off by simply porting the game I made in RPG maker into Godot.
I'm already hitting a wall, though - I have this background, and I have the collision map (PNG) that I used in the RPG Maker version. They are very easy to russle up, and more impotantly, I've already done it.
However, I can't find any way of using it as collision in Godot (by searching online) I am very new to this and wasn't expecting any large hurdles this early - does anyone know a simple way of using alpha as a collider?
Replies (1)
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@Morg@speedlines.stctp.zone 2026-04-21 10:45
to be clear; I have found the way your expected to do it (TileMapLayer > Physics Layer > draw a polygon on every single tile) but this takes an abominably long time when I have the collision information right there.