@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 06:38 UTC
So all those extra calls to ExecuteCommandLists() cost significant perf.
- Explicit multi-GPU works great
But the main point of his presentation seemed to be that everyone in the industry was telling gamers for years that their performance would get 30% higher or whatever, but for enthusiasts with fast CPUs, this didn't actually happen because they weren't CPU-bound. Both DX12 games Nixxes ported had DX11 paths too, and gamers were vocally disappointed about the lack of perf increases.
7/10
Replies (1)
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-23 06:41
Another significant point they made was that drivers will *never* stop messing with your game, if your game is high-profile. The GPU vendors are financially incentivized to do it. The fact that these new APIs are lower-level means the drivers will do *even crazier* shit to you. They said the complexity of DX12 drivers is *not* lower than the complexity of DX11 drivers. DX12 does *not* move the driver into the app. Which absolutely rings true to me. 8/10