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@GDCPresoReviews@mastodon.gamedev.place

2026-04-23 06:41 UTC

Another significant point they made was that drivers will *never* stop messing with your game, if your game is high-profile. The GPU vendors are financially incentivized to do it. The fact that these new APIs are lower-level means the drivers will do *even crazier* shit to you. They said the complexity of DX12 drivers is *not* lower than the complexity of DX11 drivers. DX12 does *not* move the driver into the app. Which absolutely rings true to me. 8/10

Replies (1)

  • So, in the end, they asked a rhetorical question: Is DX12 worth it? And they didn't answer that question. It's certainly expensive from a "paying your engineers to write to it" point of view. And they found the public reception not very positive. But they also found significant perf uplifts on many systems. Their conclusion was basically "Be realistic. It may or may not be right for you. And don't ship both DX11 and DX12 codepaths in the same game - your players will hate you for it" 9/10

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