@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 06:44 UTC
So, in the end, they asked a rhetorical question: Is DX12 worth it? And they didn't answer that question. It's certainly expensive from a "paying your engineers to write to it" point of view. And they found the public reception not very positive. But they also found significant perf uplifts on many systems.
Their conclusion was basically "Be realistic. It may or may not be right for you. And don't ship both DX11 and DX12 codepaths in the same game - your players will hate you for it"
9/10
Replies (1)
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-23 06:50
Review: 10/10 I found this incredibly refreshing, because it wasn't just about tech for tech's sake. This person is trying to run a business, and they were extremely clear-eyed about what the benefits and drawbacks are. And they are absolutely an expert, having shipped two of the first AAA DX12 PC ports. This was great. Every D3D programmer should watch this one.