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@defold@mastodon.gamedev.place

2026-04-08 10:42 UTC

We’ve prepared a new example showing how to create billboarding in your games! 🌲 It includes two modes: - always face the camera - like the smoke ☁️ - lock rotation to a vertical axis - trees and rocks🌲🪨 We combined here 3D models by @KayLousberg and 2D screenshots of 3D models by @kenney for trees and rocks! Check it out online: https://defold.com/examples/material/billboarding/ #MadeWithDefold #vfx #rendering #gameengine #3D #gamedev #indiedev #solodev

Replies (1)

  • @defold@mastodon.gamedev.place @KayLousberg@mastodon.social @kenney@mastodon.gamedev.place Not that I particularly care, but back in the day some literature tried to standardize the terminology: All of the 2d things that act as 3d things are "impostors" Stuff that always faces the camera is "billboard" Stuff that is locked in one axis is "nailboard". Might have been "real time rendering", but I'm too lazy to go pick it up and check.

    Open ##2530606