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@sol_hsa@mastodon.gamedev.place

2026-04-08 10:51 UTC

@defold@mastodon.gamedev.place @KayLousberg@mastodon.social @kenney@mastodon.gamedev.place Not that I particularly care, but back in the day some literature tried to standardize the terminology: All of the 2d things that act as 3d things are "impostors" Stuff that always faces the camera is "billboard" Stuff that is locked in one axis is "nailboard". Might have been "real time rendering", but I'm too lazy to go pick it up and check.

Replies (1)

  • @sol_hsa@mastodon.gamedev.place @defold@mastodon.gamedev.place @KayLousberg@mastodon.social What I learned about terminology in game development; don't rely on it, everyone has a different interpertation

    Open ##2530607