2026-04-27 03:53 UTC
@GDCPresoReviews@mastodon.gamedev.place The problem is you're getting the behaviour of YOUR cache system. They wanted the one on the consoles (Jaguar) which is quite different. their system seems reasonable, but very slow. But hey if it runs overnight on 100 machines, maybe you don't care.
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-27 04:36
@TomF@mastodon.gamedev.place Oh, if I were tasked with this problem, I'd run the hardware counter approach on the target machine, not on my PC. (I assume the Jaguar has the relevant hardware counters.) The downside is my approach gets function-level accuracy, not line-level. Re:performance the speaker of the presentation said it takes a few minutes per frame, which is actually totally do-able if you're only interested in a handful of representative frames.