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@GDCPresoReviews@mastodon.gamedev.place

2026-04-27 04:36 UTC

@TomF@mastodon.gamedev.place Oh, if I were tasked with this problem, I'd run the hardware counter approach on the target machine, not on my PC. (I assume the Jaguar has the relevant hardware counters.) The downside is my approach gets function-level accuracy, not line-level. Re:performance the speaker of the presentation said it takes a few minutes per frame, which is actually totally do-able if you're only interested in a handful of representative frames.

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  • @TomF@mastodon.gamedev.place 2026-04-27 06:01

    @GDCPresoReviews@mastodon.gamedev.place Yeah, I don't know if they had problems running the game on the target Xbox/PS at the time? It's certainly inconvenient to develop things on there at the best of times. But inconvenient enough to go to these extremes? I guess that's their call.

    Open ##2698058