@msinilo@mastodon.gamedev.place
2026-04-23 23:04 UTC
@dotstdy@mastodon.social @GDCPresoReviews@mastodon.gamedev.place welll.... the problem is for your own streaming/loading code, you can optimize the crap out of it, but compiling PSO is driver's job and on cold cache it might take seconds and there is not much you can do. it does not need to stutter, but you need "something" to cover that
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@dotstdy@mastodon.social 2026-04-23 23:12
@msinilo@mastodon.gamedev.place @GDCPresoReviews@mastodon.gamedev.place yeah it's going to depend how tight the margins on your streaming are for sure, and exactly how many permutations you're trying to compile all at once.