2026-04-23 07:03 UTC
@GDCPresoReviews@mastodon.gamedev.place that's shipping the *inputs* to the PSO creation, not the compiled binaries. So it's not driver or hardware dependent, but does require work at startup to compile everything.
Replies (1)
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-23 07:05
@dotstdy@mastodon.social Ah, okay. I assumed they were talking about the various "serialize compiled PSO to binary form" APIs, but you're right, they could handle it with a "PSO burn" on startup. I actually played both of these games on PC back in the day, and I don't remember whether they have a "PSO burn" on startup or not.