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@adammcdonald@mastodon.gamedev.place

2024-04-26 07:47 UTC

Had an idea for a way to create an in-game map in Game Maker without having to draw (and update) a map by hand. Just volumes that check for collision and store a bunch of coordinates, then I use a tile map to draw in some pixels to create the map. Still essentially a prototype but it works! I’m amazed it didn’t cause a hit to performance or a crash or anything. I am still amazed at myself whenever I think of a way to program a feature and then it works, since I’m used to being bad at coding.

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