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@Craigp@mastodon.social

Post #986148

2026-04-07 23:18 UTC

I think one of the epitomes of "Dark Souls Thinking" is Kenshi. It has a reputation for being super hard, but it's a grind with only a few failstates, like more or less any RPG. The concept of "it's super hard unless you grind" is a strange one, because the second half is left quietly unstated. "This game is so hard!" crows a player. "I'm going to, uh, 'get gud'-" (Game gives him levels for playing) "Look, I'm so gud now!" Sure, bud. Welcome to the most basic-ass RPG mechanic.

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