Post #986148
2026-04-07 23:18 UTC
I think one of the epitomes of "Dark Souls Thinking" is Kenshi. It has a reputation for being super hard, but it's a grind with only a few failstates, like more or less any RPG.
The concept of "it's super hard unless you grind" is a strange one, because the second half is left quietly unstated.
"This game is so hard!" crows a player. "I'm going to, uh, 'get gud'-"
(Game gives him levels for playing)
"Look, I'm so gud now!"
Sure, bud. Welcome to the most basic-ass RPG mechanic.
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