@justdaveisfine@mastodon.gamedev.place
Post #867826
2026-03-25 23:58 UTC
Alright peeps.
So I've done a few 'beast' meshes so far and have had some of them break terribly in Unreal (but look totally fine in Blender) - Well I discovered this.
In Blender, this works and can be animated. In Unreal, it will only grab one 'root' bone and its children and drop the rest.
I've been stuck on this for a few weeks. 😞
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