@markuslatvala@mastodon.gamedev.place
Post #850207
2026-03-28 15:15 UTC
Texture mapping and distance based shading. Loading pngs is too cumbersome, so the texture must be in raw RGB888 format instead.
Tree by Poly by Google [CC-BY] via Poly Pizza
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Replies (1)
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@markuslatvala@mastodon.gamedev.place 2026-03-28 16:13
"Texture mapping" might be a bit misleading, since the renderer doesn't actually support textures. I'm only sampling a single color from the midpoint of the triangle UV coordinates.