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@samgoree@hci.social

Post #671915

2026-01-08 18:35 UTC

Have any of you ever taught game design (broadly construed) as part of a first course in human-computer interaction? I'm exploring an idea for a project assignment and looking for examples.

Replies (2)

  • @jazz@vis.social 2026-01-08 19:35

    @samgoree@hci.social If you mean HCI as in creative coding, Gillian Smith's paper on ungrading CS1at WPI is fantastic for this. It's p5.js based, intended for students who haven't coded. https://dl.acm.org/doi/pdf/10.1145/3626252.3630903 If you mean HCI as in experiment design, I'd give Sai's paper with Elin and Eddy a look. Don't mind the AI support gloss; imo the core here is that writing games (IDN) in Twine is analogous to storyboarding. Except the students who are scared of drawing won't be spooked. https://dl.acm.org/doi/pdf/10.1145/3605098.3636131

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  • @lea@mastodon.social 2026-01-09 00:33

    @samgoree@hci.social I kind of sneak game design — or at least, game design concepts like “verbs” and game design practice like “playtesting” — into several assignments. For playtesting, I use Jess Hammer & Amy Cook’s “EOTA” framework (https://amyshannoncook.com/wp-content/uploads/2019/08/eota-shareable-draft.pdf)

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