Post #2817006
2026-01-08 19:35 UTC
@samgoree@hci.social If you mean HCI as in creative coding, Gillian Smith's paper on ungrading CS1at WPI is fantastic for this. It's p5.js based, intended for students who haven't coded.
https://dl.acm.org/doi/pdf/10.1145/3626252.3630903
If you mean HCI as in experiment design, I'd give Sai's paper with Elin and Eddy a look. Don't mind the AI support gloss; imo the core here is that writing games (IDN) in Twine is analogous to storyboarding. Except the students who are scared of drawing won't be spooked.
https://dl.acm.org/doi/pdf/10.1145/3605098.3636131
Replies (1)
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@samgoree@hci.social 2026-01-08 20:54
@jazz@vis.social Thanks! I love Gillian's CS1 design. And I should share this second reference with my friend who uses Twine for his actual psychology research. The course I'm working on is an upper-level undergrad computer science class that's mostly about interaction design. I need a new project for a unit about designing for emotion, and I was thinking about doing something game design-related, but I haven't done anything games-related in over a decade and certainly haven't taught it before.