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@JonathanGerlach@mastodon.social

Post #640621

2026-03-12 14:08 UTC

Does anyone on here have a good book recommendation that walks you through things like dithering algorithms, poisson distribution, voronoi, etc? I want to get better at thinking about algorithms and understanding their implementations. I typically will find code that does a thing and I'll use it as a tool in my toolbelt. I can usually tell that the code isn't optimal, but it's a different skill to see that the algorithm isn't a good fit for project / platform.

Replies (4)

  • @gemelen@mammut.moe 2026-03-14 03:19

    @JonathanGerlach@mastodon.social But these things are quite in the different domains, not likely there is a single book that cover them (cause even the Knuth's TAOCP isn't that ultimate)

    Open ##2548754

  • @hyc@mastodon.social 2026-03-14 03:39

    @JonathanGerlach@mastodon.social Floyd-Steinberg was the supercool dithering algorithm back when I was doing graphics in the 1990s. No idea now.

    Open ##2548756

  • @pete@masto.hypertelia.com 2026-03-14 08:29

    @JonathanGerlach@mastodon.social Kinda sounds like something @bit101@mstdn.social would know all about and explain very well. Or know where to look if not.

    Open ##2548757

  • @jwcph@helvede.net 2026-03-14 09:32

    @JonathanGerlach@mastodon.social I don't, but check out @standupmaths@mathstodon.xyz (if you haven't already) - seems like the kind of things he's into & maybe there's some book recommendations to be found somewhere in his feeds etc.

    Open ##2548760