@glassbottommeg@mastodon.gamedev.place
2026-08-28 14:44 UTC
Hrm. Ok I'm making a dungeon crawler with a very framed-in view with a thick HUD with lots of big character portraits and,
is there some way of getting vector art to look pleasingly crunchy? so it works alongside a crunched-up viewport?
Or do I embrace high-res HUD to create aesthetic distance?
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