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@glassbottommeg@mastodon.gamedev.place

2026-08-28 14:44 UTC

Hrm. Ok I'm making a dungeon crawler with a very framed-in view with a thick HUD with lots of big character portraits and, is there some way of getting vector art to look pleasingly crunchy? so it works alongside a crunched-up viewport? Or do I embrace high-res HUD to create aesthetic distance?

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