@Brahvim@mastodon.gamedev.place
Post #4473602
2026-08-10 02:06 UTC
@swirly@ice.swirly.moe Oh. Well...
Replies (1)
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@Brahvim@mastodon.gamedev.place 2026-08-10 02:20
@swirly@ice.swirly.moe Also, *minute-ly* runs sound expensive. How about *scheduling* an exact minute every hour? Oh wait. One-time runs have a higher chance of failure, huh? Well then, we stay this way...