@Brahvim@mastodon.gamedev.place
Post #4473601
2026-08-10 02:20 UTC
@swirly@ice.swirly.moe Also, *minute-ly* runs sound expensive. How about *scheduling* an exact minute every hour?
Oh wait. One-time runs have a higher chance of failure, huh? Well then, we stay this way...
Replies (1)
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@swirly@ice.swirly.moe 2026-08-10 02:24
@Brahvim@mastodon.gamedev.place the idea was that the time between meows would be more random and spurious