Post #4402392
2026-08-06 02:12 UTC
Replies (1)
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@da_667@infosec.exchange 2026-08-06 02:17
for some of the bigger or more unique guns you can load beanbag rounds/nonlethals to knock down targets, You can load AP-HE (Armor Piercing High Explosive), AP-I (Armor Piercing Incendiary), EMP rounds (anti-mechanoid), some of the BIGGER guns like say, tank turrets can load APCR, Sabot rounds, etc. Grenade launchers and mortars can load incendiary, HE, airburst, smoke, EMP, etc. It opens up a lot of avenues of play. So combat extended has an option to turn off the ammo management feature, but it defaults all of your guns to FMJ rounds. Not ideal for dealing with mechanoids. The mod I found has you craft a set of ammo you want. you load it, and you get to reload it as much as you want. So, there is a cost for the ammo in terms of both materials, and having to carrying around the ammunition, but its not quite as bad as the full ammo management experience. It may not be balanced, but I'm looking to have fun. I'll try the full ammo management experience on a later playthrough.