Post #4395370
2026-08-05 19:06 UTC
In Detroit: Become Human, the game I am currently modding, you interact by holding a mouse button then dragging the mouse in an indicated direction. Or on controler, move the right analog stick in that direction. The direction indicator is an arrow. So far so good. Arrow glyphs already exist in unicode: ←↑→↓. Screenreaders read these no problem. So logically, one would expect them to have simply copy and pasted these arrow symbols, since that is perfectly reasonable and straightforward. Did they do this? Hahaaaa nope! The arrow asset is a movie clip containing the image of an arrow, with instructions to rotate said arrow by the amount specified by an engine variable. I hate everything.
Replies (1)
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@Tamasg@mindly.social 2026-08-05 20:55
@prism@infosec.exchange now that definitely sounds like a great example of overengineering for overengineering's sake (just because you can) maybe because AI or the visual nature of what you're coding turned someone into that type of engineer at the developer's studios. Would be my guess. But boy is it annoying to come up against over-engineered shit like that