Post #4322511
2026-07-30 07:18 UTC
the cool thing about my earlier version of this that I built in Tangerine is even though the presentation and interaction code was interlaced with the game logic, because I modeled it as a state machine it didn't really matter - I could just make a thing that called the click callback handler with the right data, and a thing to draw the current board state and that was enough. tons of random shit is just commented out and it all still works :D
Replies (1)
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@aeva@mastodon.gamedev.place 2026-07-30 07:19
this also meant that making a little forward progress with the implementation each night was enough to cross the threshold into a working game before I was expecting it to :) that is a cool feeling