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@jasongorman@mstdn.business

Post #4272596

2026-07-31 08:57 UTC

@nobsagile@mastodon.social @scrumschau@mastodon.social It's a similar model, absolutely. The main difference is that I measure feedback latency in consequent decisions instead of time. I've been playing with visualising design processes as trees, like this one.

Replies (2)

  • @jasongorman@mstdn.business 2026-07-31 08:58

    @nobsagile@mastodon.social @scrumschau@mastodon.social Some interesting analogs have fallen out of it around, for example, optionality

    Open ##4272621

  • @JeffGrigg@mastodon.social 2026-07-31 15:09

    @jasongorman@mstdn.business @nobsagile@mastodon.social @scrumschau@mastodon.social Most interesting diagram. Insightful. But I have to wonder ... If "Decision One" (D1) was wrong/invalidated, does that not call *everything in the entire tree* into question? *ALL other decisions* seem to depend on it. Maybe if D3 and D4 were wrong, we'd only lose 60% of the work -- > (Perhaps an "invalidation" of a decision may be partial -- so only a partial loss to its children.)

    Open ##4282315