@deadsuperhero@social.wedistribute.org
Post #4217201
2026-07-02 05:13 UTC
Replies (2)
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@deadsuperhero@social.wedistribute.org 2026-07-02 05:21
Some general take-aways: It’s still unclear what export format is ideal for 3D models in Godot. FBX is “industry standard”, but has a lot of crappy caveats. gLTB isn’t too bad, but it seems like the textures aren’t exactly embedded in the models once imported to the game engine.There are no rigid bodies. I can literally walk right through stuff. Need to figure out how to correct this, probably will have to make assets for Godot manually to account for this.I am very bad at laying out rooms. Populating rooms with stuff is pretty fun, though! I had a facepalm moment when I was trying to set up a living room and realized that the placement of elements actually makes no sense.
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@deadsuperhero@social.wedistribute.org 2026-07-02 05:25
The short end of this is the question: does it make sense to use a Blender plugin for architecture (3D interior renders for houses) as a level-design tool? I’m inclined to say “Kind of!”. It works better than expected. Obviously, I need to follow some actual floor plans to make this work. The biggest stumbling block is working the kinks out of the asset pipeline.