Post #4168451
2026-07-06 08:30 UTC
@jonikorpi@mastodon.gamedev.place Fixed point! Fixed point! Fixed point!
When you need proper precision, accept no substitute.
Replies (1)
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@jonikorpi@mastodon.gamedev.place 2026-07-06 09:30
@TomF@mastodon.gamedev.place Do you happen to know any “fixed point for absolute dummies” guides? I’d like to switch to it in my hex terrain. Guessing it’s a bit more complicated than just switching my vertex attributes from floats to ints?