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Post #4158237

2026-07-28 07:06 UTC

#gamedev question: Do you know when you work on a new feature but you see like 7 ways to implement it but none of them seems "right" and they all have exclusive pros and cons attached to them and you hesitate cause all of them are a lot of work so you don't wanna commit? How do you deal with that or is it just me and I'm just uniquely bad at designing anything?

Replies (1)

  • @gsquirrel@cupoftea.social 2026-07-28 08:05

    @memoriesin8bit@mastodon.gamedev.place As a general dev thing, rather than a gamedev thing, I'd say that whichever one you go for, take the time to document the decision, along with the other options, so that you can refer back to it down the road if you find yourself questioning the approach. Also, store the notes (an ADR, or architectural decision record) somewhere that you'll be able to find it!

    Open ##4158236