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Post #4015175

2026-07-22 15:15 UTC

@ainmosni@social.ainmosni.eu @NullTheFool@mastodon.gamedev.place Having cleaned up some things "created" by coworker with LLMs has shown me that dealing with LLM mistakes usually are way more tiring than fixing errors made by people too. Most of the code looks plausibly good, and the errors are usually way more hidden away than the errors that a normal person would make, they get hidden between layers of abstraction, and it doesn't seem like there are much try at simplifying things, rather the opposite. I at least find myself tire from fixing and debugging those things so much faster than from something where someone at least tried thinking something through.

Replies (1)

  • @ainmosni@social.ainmosni.eu 2026-07-22 15:17

    @sotolf@polymaths.social @NullTheFool@mastodon.gamedev.place Yep, that's exactly what I meant as well, but I looked at it from the review POV, not the cleanup POV, although those are essentially the same thing.

    Open ##4015173