@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 06:13 UTC
GDC 2017: "Advanced Graphics Tech: How to Thrive on the Bleeding Edge Whilst Avoiding Death by 1,000 Paper Cuts" by Jurjen Katsman of Nixxes https://gdcvault.com/play/1024384/Advanced-Graphics-Tech-How-to
I actually thought this was awesome. This speaker is the founder of Nixxes, who started out as a programmer, and whose company shipped two PC ports (Rise of the Tomb Raider and Deus Ex Mankind Divided) on DirectX 12. They're one of the first companies who shipped AAA titles on DirectX 12.
1/10
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-23 06:19
This presentation was about their experiences, both from a technical point of view, and from a company strategic point of view, which I actually found super insightful. They started off with performance, showing DX12 to be a significant perf win for both games, on a variety of systems, on both AMD and Nvidia. And the speaker said "This seems like a great story. But I would say it wasn't really a great story." And then proceeded to discuss technical aspects of DX12. 2/10