@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 06:19 UTC
This presentation was about their experiences, both from a technical point of view, and from a company strategic point of view, which I actually found super insightful.
They started off with performance, showing DX12 to be a significant perf win for both games, on a variety of systems, on both AMD and Nvidia.
And the speaker said "This seems like a great story. But I would say it wasn't really a great story." And then proceeded to discuss technical aspects of DX12.
2/10
Replies (1)
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@GDCPresoReviews@mastodon.gamedev.place 2026-04-23 06:23
They didn't pull any punches! They weren't trying to sell me anything. - They started off saying they just flat-out don't like PSOs. The inputs to PSO creation come from various places, with various lifetimes, and you often don't know what you need to create them until it's too late. Their solution was "have QA play the game and cache all the shaders and ship the cache on disk" but I don't think that's a real solution because the stuff on disk is hardware- and driver-dependent. 3/10