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@lda@masto.doskel.net

Post #3993073

2026-07-21 18:43 UTC

can Aseprite really not split by group when exporting to a spritesheet? the closest alternative would be to split by layer, but that creates like way too many layers (which would waste a ton of space and would incur me a lot of draw calls/overdrawing when rendering which is not ideal) ftr: I'm asking this so that I can have two layers with different blending modes (so one where the 'character' is, and another showing half-transparant clouds, for example.)

Replies (1)

  • @lda@masto.doskel.net 2026-07-21 18:48

    I guess a decent compromise would be to flatten each group before exporting, but that's still a 'meh' idea to me...

    Open ##3993219